2007-Present Concept Artist :: Bioware

- Concept design.


2006 Contract Concept Artist :: Petroglyph Studios

- Concept design.


2006 Contract Concept Artist :: Disney Interactive

- Preproduction paintings


11/2005 - 2007 Concept Artist :: Super Happy Fun Fun

- Character and environment design.
- Create in-game assets at varying levels of detail for multiple resolutions and storage limitations.
- Design and implement in-game GUI artwork.
- Digitally paint splash screens for in-game use and print.
- Work at both high resolutions and pixel level for production of in-game assets.
- Model and texture using 3D Studio MAX.



10/2004 - 10/2005 Animator - "A Scanner Darkly" :: Detour Films

- Digitally rotoscope and enhance filmed footage, freehand animate when necessary.
- Photorealistically animate and embellish characters.
- Accurately track and render 3D objects with spline and polygonal tools.
- Digitally paint backgrounds.
- Use Color Engine ( the proprietary software used to animate “Waking Life”) to perform all digital art tasks.



2004

Concept Artist :: Pirate Productions

- Created character, vehicle and environment designs for use in a short film
- Managed 2D art team
- Created tutorials and trained junior artists



2000-
2004
OpenGL Staff Software Engineer :: IBM

- Maintain the Open GL API Pipeline for AIX
- Upgrade the OpenGL debugger
- Create OpenGL demos and testcases
- Work on OpenGL API drivers for OEM graphics adapters
- Perform feature verification testing on various 3D and 2D graphics adapters



2002 Comic Book Artist :: Chimaera Comics

- Created, wrote and drew Renegade BLU, a 10 page vignette for an anthology
- Self-published the comic book anthology Tales from the Lair
- Coordinated artists
- Worked San Diego Comiccon booth promoting comic book
- Samples available upon request.



1997-
2000
3D Artist / Tool Developer :: EPM Inc.

- Modeled and animated various heating and cooling equipment in 3D Studio MAX
- Adjusted photographs, created textures, and icons using Paint Shop Pro
- Created tools using Visual Basic which improved in-house data compilation
- Built and configured remote server machines from scratch
- Did R&D on a Linux based environment to reduce costs (Linux plan currently being implemented)



1996-
2000
Cartoonist :: University of Missouri-Columbia

- Created, wrote, and drew the comic strip The Commuter
- Published in The Maneater newspaper twice weekly
- The Commuter is viewable here





All contents © 2005 Paul Adam All subsiquent intellectual property is © by its repective owner.