11915 Stonehollow Dr #1635B
Austin, TX 78758	Phone 512.699.2292
E-mail:  killersquirrelz@hotmail.com	
Paul Adam
Objective	To apply my skills in concept design, character design, and 3D/2D modeling to creating highly original, top quality artwork.
	
Work Experience	2004 - 2005	Detour Films	Austin, TX
Animator – “A Scanner Darkly”
§	Digitally rotoscope and enhance filmed footage, freehand animate when necessary.
§	Photorealistically animate and embellish characters.
§ Accurately track and render 3D objects with spline and polygonal tools.
§	Digitally paint backgrounds. 
§ Use Color Engine ( the proprietary software used to animate “Waking Life”) to perform all digital art tasks.
2004	Pirate Productions	Austin, TX
Art Director / Concept Artist 
§	Created character, vehicle and environment designs for use in a short film
§	Managed 2D art team 
§	Created tutorials and trained junior artists

2000 - 2004	IBM	Austin, TX
OpenGL Staff Software Engineer
§	Maintain the Open GL API Pipeline for AIX
§	Upgrade the OpenGL debugger
§	Create OpenGL demos and testcases
§	Work on OpenGL API drivers for OEM graphics adapters
§	Perform feature verification testing on various 3D and 2D graphics adapters

2002	Chimaera Comics	Austin, TX
Comic Book Artist 
§	Created, wrote and drew Renegade BLU, a 10 page vignette for an anthology 
§	Self-published the comic book anthology Tales from the Lair
§	Coordinated with two other artists
§	Worked San Diego Comiccon booth promoting comic book

1997 - 2000	EPM	Fulton, MO
3D GUI Artist / Tool Developer 
§	Modeled and animated various heating and cooling equipment in 3D Studio MAX
§	Adjusted photographs, created textures, and icons using Paint Shop Pro
§	Created tools using Visual Basic which improved in-house data compilation
§	Built and configured remote server machines from scratch
§	Did R&D on a Linux based environment to reduce costs (Linux plan currently being implemented)
1996 - 2000	University of Missouri	Columbia, MO
Cartoonist
§	Created, wrote, and drew the comic strip The Commuter
§	Published in The Maneater newspaper twice weekly
§	The Commuter is viewable at http://www.untameduniverse.net 
	
Education	1996 – 2000	University of Missouri	Columbia, MO
BS Computer Science
§	Minor in Mathematics
§	Additional coursework in Art and Electrical Engineering

Honors	
§Engineering Honor Role:  F96, F97-W98
§	Engineering Deans List: F96, F97-W98
§	Charles M Schulz National College Comic Strip Contest:  TOP 10 Finalist 1998 &1999
	
Skills	
Art
§	Concept Design
§	Characters
§	Costumes
§	Weapons
§	Vehicles
§	Environments
§	Storyboards
§	Cartooning
§	Animation
§	Texturing
§	Modeling
Portfolio can be viewed at http://www.untameduniverse.net/portfolio/ 
Programming Languages, APIs, Concepts, etc…
§	C
§	C++
§	OpenGL (2D &3D)
§	Java / Swing
§	Visual Basic
§	Perl
§	Assembler
§	HTML / Javascript
§	AIX, Windows, Linux

Software
§	Adobe Photoshop
§	Painter
§	3D Studio MAX
§	Maya
§	Color Engine
§	Power Animator
§	Dreamweaver
§	GIMP
§	Visual Studio
§	Codewarrior